Folk Group IDs
From F2 EN
Contents |
Description
When players use side chat, the name of their squad / group appears at the start of each message. The default ArmA group names (or IDs) follow the format "1-1-A", "1-1-B" etc. This is not very helpful to players in a mission which uses the standard Folk platoon structure, in which formations have names like "Alpha" or "Charlie".
The Folk Group IDs component automatically applies meaningful names to all standard groups in the Folk Platoons (including attachments). This means that when players use side chat, their messages will start with "Deputy Commander" or "Charlie" etc. This makes in-game text communications much clearer.
Required files
All the code associated with this component is found in:
- init.sqf.folk
- f\common\folk_setGroupIDs.sqf
How to use
What players see in side chat
When players use side chat, their comments will be prefixed by the following strings:
| Group | What is displayed in SideChat |
|---|---|
| Commander | XXXX CO |
| Deputy Commander | XXXX DC |
| Alpha Fireteam | XXXX Alpha FT |
| Bravo Fireteam | XXXX Bravo FT |
| Charlie Fireteam | XXXX Charlie FT |
| Delta Fireteam | XXXX Delta FT |
| Echo Fireteam | XXXX Echo FT |
| Fox Fireteam | XXXX Fox FT |
| Medium MG Team 1 | XXXX MMG1 |
| Medium AT Team 1 | XXXX MAT1 |
| Sniper Team 1 | XXXX ST1 |
The value of XXXX in the table above depends on the group's faction:
| Faction | Value of XXXX |
|---|---|
| USMC | USMC |
| CDF | CDF |
| RU | Russian |
| INS | ChDKZ |
| GUE | NAPA |
Tips
- To edit the way this component works you'll need to learn how to use #define in scripts.
How to disable
Open the file init.sqf and look for the code segment entitled:
// F2 - Folk Group IDs
Edit the line below, adding // to the start:
[] execVM "f\common\folk_setGroupIDs.sqf";
Credits
- Fer
