Respawn INIT
From F2 EN
Contents |
Description
When a player respawns you may want to execute selected scripts, such as changing her/his loadout or providing the ability for the player to join a different existing group. The Respawn INIT component uses a killed event handler to listen for the player's death, and then runs a local script containing your custom commands. By default, this component is designed to work with the JIP Reinforcement Options component.
Required files
All the code associated with this component is found in:
- init.sqf
- init_onPlayerRespawn.sqf
How to use
Disabling the JIP Reinforcement Options on respawn
If you would like to stop the JIP Reinforcement Options component being enabled at each respawn, open the file init_onPlayerRespawn.sqf and edit the following line, adding the // at the start:
nul = [player] execVM "f\common\f_JIP_addReinforcementOptionsAction.sqf";
Adding more commands to be executed on respawn
Open the file init_onPlayerRespawn.sqf and add your new commands after the following line:
nul = [player] execVM "f\common\f_JIP_addReinforcementOptionsAction.sqf";
How to disable
Open the file init.sqf and look for the code segment entitled:
// F2 - Respawn INIT
Edit the line below, adding // to the start:
f_respawnINIT = player addEventHandler ["killed", {_this execVM "init_onPlayerRespawn.sqf"}];
Credits
- Fer
